The high-level walkthrough I presented at Microsoft Academic Days is now available on our wiki.
The final version of the Tank game code is available on the CD passed out at the conference, and will be available in the next release of DXFramework.
A note about the student demos included on the CD: if you get a DLL error when running these applications, try installing the DirectX update available here.
Do not forget to check out our getting started guide and FAQ page on the Wiki.
More updates coming soon, feel free to contact me in the mean time with any questions you may have.
DXFramework » archive for January, 2006
Microsoft Academic Days
- January 24th, 2006
- 12:11 pm
Release early and often: DXFramework 0.9.6
- January 8th, 2006
- 11:40 pm
Another day, another release, fixed a few serious issues with 0.9.5. Read about it here and download 0.9.6 here.
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Announcing DXFramework 0.9.5
- January 6th, 2006
- 12:18 pm
DXFramework is a simple, illustrative, general purpose 2D computer game engine for Microsoft Visual Studio using Microsoft’s DirectX technology.
Much DirectX 2D functionality is wrapped so that 2D games can be created in a simple manner not requiring knowledge of the ins and outs of the DirectX API.
Although 3D support as it exists in previous versions of DXFramework has not yet been ported to the new engine, 3D games can be created with this engine by using the DirectX API.
Please see the getting started guide on the DXFramework wiki along with the other documentation hosted there if you are interested in using DXFramework for a project:
* http://dxframework.org/wiki
The dxframework-0.9.5.zip package contains:
* Engine library source & project files for Microsoft Visual Studio .NET 2003
* Demos and media demonstrating simple use of the engine
* Templates to simplify new DXFramework projects created with Visual Studio
Please see the DXFramework home page for more news and information:
* http://dxframework.org
We no longer support MSVC 6 and MSVC .NET 2002.
Design Notes:
* This is a beta release. Most features are working, but some are still on the way or are only partially complete. Many features have been added but are not tested. If you find bugs, please report them by visiting the following link and posting the bugs to the DXFramework product: http://dxframework.org/bugzilla
* You can view existing bugs and feature requests by searching for the keyword
“dxframework” on the bugzilla.
Please put all questions and concerns on the SourceForge forum:
* http://sourceforge.net/forum/?group_id=54927
Much DirectX 2D functionality is wrapped so that 2D games can be created in a simple manner not requiring knowledge of the ins and outs of the DirectX API.
Although 3D support as it exists in previous versions of DXFramework has not yet been ported to the new engine, 3D games can be created with this engine by using the DirectX API.
Please see the getting started guide on the DXFramework wiki along with the other documentation hosted there if you are interested in using DXFramework for a project:
* http://dxframework.org/wiki
The dxframework-0.9.5.zip package contains:
* Engine library source & project files for Microsoft Visual Studio .NET 2003
* Demos and media demonstrating simple use of the engine
* Templates to simplify new DXFramework projects created with Visual Studio
Please see the DXFramework home page for more news and information:
* http://dxframework.org
We no longer support MSVC 6 and MSVC .NET 2002.
Design Notes:
* This is a beta release. Most features are working, but some are still on the way or are only partially complete. Many features have been added but are not tested. If you find bugs, please report them by visiting the following link and posting the bugs to the DXFramework product: http://dxframework.org/bugzilla
* You can view existing bugs and feature requests by searching for the keyword
“dxframework” on the bugzilla.
Please put all questions and concerns on the SourceForge forum:
* http://sourceforge.net/forum/?group_id=54927
- Releases
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- Continue Reading...




