Category: Blog

DXFramework-0.9.7 Released

The annual summer update for DXFramework is now available. Make sure to read the release notes and the Wiki pages, there have been some significant semantic and configuration changes from previous versions.…

SIGCSE: More Information on DXFramework

Information on the computer game design course at Michigan Please do not hesitate to contact me, Jonathan, at voigtjr@gmail.com if you have any questions related to DXFramework. For information on Sage, a 3D game engine out of north Texas, click here.…

Microsoft Academic Days

The high-level walkthrough I presented at Microsoft Academic Days is now available on our wiki. The final version of the Tank game code is available on the CD passed out at the conference, and will be available in the next release of DXFramework.…

Release early and often: DXFramework 0.9.6

Another day, another release, fixed a few serious issues with 0.9.5. Read about it here and download 0.9.6 here.…

Announcing DXFramework 0.9.5

DXFramework is a simple, illustrative, general purpose 2D computer game engine for Microsoft Visual Studio using Microsoft’s DirectX technology. Much DirectX 2D functionality is wrapped so that 2D games can be created in a simple manner not requiring knowledge of the ins and outs of the DirectX API.…