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 DXFramework 1.0

  • March 6th, 2007
  • 5:03 pm
DXFramework 1.0 is here. Very few changes from 0.9.7 which had much success in classes in Fall 2006.

 DXFramework-0.9.7 Released

  • July 21st, 2006
  • 1:01 pm
The annual summer update for DXFramework is now available. Make sure to read the release notes and the Wiki pages, there have been some significant semantic and configuration changes from previous versions.

 Release early and often: DXFramework 0.9.6

  • January 8th, 2006
  • 11:40 pm
Another day, another release, fixed a few serious issues with 0.9.5. Read about it here and download 0.9.6 here.

 Announcing DXFramework 0.9.5

  • January 6th, 2006
  • 12:18 pm
DXFramework is a simple, illustrative, general purpose 2D computer game engine for Microsoft Visual Studio using Microsoft’s DirectX technology.

Much DirectX 2D functionality is wrapped so that 2D games can be created in a simple manner not requiring knowledge of the ins and outs of the DirectX API.

Although 3D support as it exists in previous versions of DXFramework has not yet been ported to the new engine, 3D games can be created with this engine by using the DirectX API.

Please see the getting started guide on the DXFramework wiki along with the other documentation hosted there if you are interested in using DXFramework for a project:
* http://dxframework.org/wiki

The dxframework-0.9.5.zip package contains:
* Engine library source & project files for Microsoft Visual Studio .NET 2003
* Demos and media demonstrating simple use of the engine
* Templates to simplify new DXFramework projects created with Visual Studio

Please see the DXFramework home page for more news and information:
* http://dxframework.org

We no longer support MSVC 6 and MSVC .NET 2002.

Design Notes:
* This is a beta release. Most features are working, but some are still on the way or are only partially complete. Many features have been added but are not tested. If you find bugs, please report them by visiting the following link and posting the bugs to the DXFramework product: http://dxframework.org/bugzilla
* You can view existing bugs and feature requests by searching for the keyword
“dxframework” on the bugzilla.

Please put all questions and concerns on the SourceForge forum:
* http://sourceforge.net/forum/?group_id=54927

 Announcing DXFramework 0.9.4

  • November 2nd, 2005
  • 1:51 pm
DXFramework is a simple, illustrative, general purpose 2D computer game engine for Microsoft Visual Studio using Microsoft’s DirectX technology.

Be advised: DXFramework 0.9.4 is a MAJOR upgrade. The entire engine has been rewritten and is not compatible with previous versions. Version 0.9.4 continues DXFramework’s well-known design paradigm while employing Microsoft’s DXUT libraries offering much more power, compatibility and opportunities than in the past. Users familiar with DXUT will find that they are able to use its advanced features in parallel with the new DXFramework.

Although 3D support as it exists in previous versions of DXFramework has not yet been ported to the new engine, the engine is 3D-ready in that DXUT 3D functionality may be directly employed.

Please see the getting started guide on the DXFramework wiki along with the other documentation hosted there if you are interested in using DXFramework for a project:
* http://winter.eecs.umich.edu/dxf-wiki

The dxframework-0.9.4.zip package contains:
* Engine library source & project files for Microsoft Visual Studio .NET 2003
* Demos and media demonstrating simple use of the engine
* Templates to simplify creation of new projects created with Visual Studio

Please see the DXFramework home page for more information about DXFramework:
* http://dxframework.sourceforge.net/

Latest DXFramework news is available here:
* http://sourceforge.net/projects/dxframework/

Notice for people using MSVC 6 and MSVC .NET 2002: We no longer support MSVC 6 and MSVC .NET 2002.

Design Notes:
* This is a beta release. Most features are working, but some are still on the way or are only partially complete. Many features have been added but are not tested.

Please put all questions and concerns on the SourceForge forum:
* http://sourceforge.net/forum/?group_id=54927