#include "dxframework.h"Go to the source code of this file.
Namespaces | |
| namespace | dxf |
Functions | |
| void CALLBACK | OnFrameMove (IDirect3DDevice9 *pd3dDevice, double fTime, float fElapsedTime, void *pUserContext) |
| GameState * | dxf::GetCurrentGameState () |
| void | dxf::DXFRenderPre2D (double fTime, float fElapsedTime) |
| void | dxf::DXFRender3D (double fTime, float fElapsedTime) |
| void | dxf::DXFRender2D (double fTime, float fElapsedTime) |
| void | dxf::DXFChangeState (const std::wstring &name) |
| void | dxf::DXFRegisterState (const std::wstring &name, GameState *pState) |
Variables | |
| bool | dxf::gFPS |
| void CALLBACK OnFrameMove | ( | IDirect3DDevice9 * | pd3dDevice, | |
| double | fTime, | |||
| float | fElapsedTime, | |||
| void * | pUserContext | |||
| ) |
1.4.7